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POPEN FIGHTER

By Guest
Created: 19th June 2022 12:19:14 PM
21st December 2025 04:48:45 PM

  1. Draw a stage, and each player draws a character with 10 HP. Each player starts with 2 BARS.
  2.  
  3. The game is played in turns, where each player rolls a d20 during a turn.
  4. If they wish to spend a BAR or ULT, they both declare what they spend or don't spend before any rolling.
  5. The player with the highest result gains ADVANTAGE. Only one player can have ADVANTAGE at a time, usually taking it from the opponent.
  6. If a player with ADVANTAGE gets the highest result again, they deal 1 HP damage to their opponent.
  7.  
  8. Instead of rolling, a player can opt to automatically lose a roll in exchange for creating a BAR or ULT. This is declared before rolling, like with spending.
  9. BAR: Up to a maximum of 6 charges (you decide the amount). 1 or more charges can be spent for a +2 bonus to a roll per charge. Double the bonus if the BAR is fully charged. Recharges by 1 at the end of each turn, unless it was used that turn.
  10. ULT: Has 1 charge. Can be spent to instantly gain the highest result without rolling. Once used, is gone forever. Two ULTs used at the same time cancel out.
  11.  
  12. You cannot mix the bonuses or effects from more than one RESOURCE. Ie: Only spend from 1 BAR at a time, and can't spend BAR when you NUKE.

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